CVE-2026-110736CWE-1285

CVE-2026-110736

Low · published October 14, 2026

CVSS v3.1
3.6
EPSS
0%
Percentile
3.5
In the wild
Unconfirmed
What it is

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

The record
Technical detail
CVSS v3.1
3.6 · LOW
Vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
CVSS v4.0
Not supplied
EPSS
0.00145 · 3.5th percentile
Weakness
CWE-1285 · Improper Validation of Specified Index, Position, or Offset in Input
Published
2026-10-14T20:17Z
References (4)
EPSS history
Timeline
  • 16 OCT 03:27Z
    EPSS moved — → 0%
    epss
  • 14 OCT 15:53Z
    Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp…
    cvelistv5
  • 14 OCT 15:53Z
    Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp…
    cvelistv5