CVE-2026-110735CWE-195

CVE-2026-110735

Low · published October 14, 2026

CVSS v3.1
2.5
EPSS
0%
Percentile
3.8
In the wild
Unconfirmed
What it is

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

The record
Technical detail
CVSS v3.1
2.5 · LOW
Vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
CVSS v4.0
Not supplied
EPSS
0.00150 · 3.8th percentile
Weakness
CWE-195 · Signed to Unsigned Conversion Error
Published
2026-10-14T20:17Z
References (3)
EPSS history
Timeline
  • 16 OCT 03:27Z
    EPSS moved — → 0%
    epss
  • 14 OCT 15:41Z
    Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp…
    cvelistv5
  • 14 OCT 15:41Z
    Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp…
    cvelistv5