CVE-2026-110734CWE-787

CVE-2026-110734

Low · published October 14, 2026

CVSS v3.1
2.5
EPSS
0%
Percentile
3.8
In the wild
Unconfirmed
What it is

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

The record
Technical detail
CVSS v3.1
2.5 · LOW
Vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
CVSS v4.0
Not supplied
EPSS
0.00150 · 3.8th percentile
Weakness
CWE-787 · Out-of-bounds Write
Published
2026-10-14T20:17Z
References (4)
EPSS history
Timeline
  • 16 OCT 03:27Z
    EPSS moved — → 0%
    epss
  • 14 OCT 15:36Z
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp)
    cvelistv5
  • 14 OCT 15:36Z
    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp)
    cvelistv5