CVE-2020-6017CWE-120

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured…

published December 3, 2020

CVSS
—
EPSS
3%
Percentile
88.2
In the wild
Unconfirmed
What it is

⚠️ A long message could lead to a heap of trouble! Valve's Game Networking Sockets, before v1.2.0, mishandles lengthy unreliable segments, opening the door to memory corruption. 🚪💥 Think of it like a restaurant that tries to fit an oversized order into a tiny kitchen — the kitchen gets messy, things spill out, and who knows what could happen to the food! In this case, those long messages can cause chaos in memory, leading to potential exploits. An attacker could exploit this overflow to corrupt memory, potentially leading to remote code execution. Imagine a sneaky diner manipulating the restaurant's systems to serve up their own orders — that’s a recipe for disaster!

Put simply

Think of it like a restaurant that tries to fit an oversized order into a tiny kitchen — the kitchen gets messy, things spill out, and who knows what could happen to the food! In this case, those long messages can cause chaos in memory, leading to potential exploits. This vulnerability arises from improper handling of long unreliable segments in the SNP_ReceiveUnreliableSegment() function, resulting in heap-based buffer overflow that can corrupt memory.

What to do

An attacker could exploit this overflow to corrupt memory, potentially leading to remote code execution. Imagine a sneaky diner manipulating the restaurant's systems to serve up their own orders — that’s a recipe for disaster! Upgrade to version 1.2.0 or later of Valve's Game Networking Sockets to close this vulnerability. Regularly audit your code for similar issues, especially if handling plaintext messages. You've got this! Just follow the steps and you'll ensure your gaming experience stays secure and enjoyable! 🛡️🎮

The record
Technical detail
CVSS
Not scored
CVSS v4.0
Not supplied
EPSS
0.03234 · 88.2th percentile
Weakness
CWE-120 · Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
Published
2020-12-03T13:34Z
EPSS history
Timeline
  • 03 DEC 13:34Z
    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured…
    cvelistv5