CVE-2018-1000224

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6

published August 20, 2018

CVSS
—
EPSS
4%
Percentile
89.9
In the wild
Unconfirmed
What it is

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

The record
Technical detail
CVSS
Not scored
CVSS v4.0
Not supplied
EPSS
0.03785 · 89.9th percentile
Published
2018-08-20T20:00Z
EPSS history
Timeline
  • 20 AUG 20:00Z
    Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6
    cvelistv5