CVE-2016-9400

The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory…

published February 22, 2017

CVSS
—
EPSS
4%
Percentile
89.5
In the wild
Unconfirmed
What it is

🚨 A remote server can poke around in your memory just by sending a packet! This vulnerability in Teeworlds allows attackers to exploit the CClient::ProcessServerPacket method, potentially leading to arbitrary code execution. 🌀 Think of it like a waiter bringing a dish to your table but instead of food, they sneak in a recipe for disaster directly into your kitchen. If you're not careful, the wrong recipe could lead to a catastrophic culinary failure! 🍽️ If an attacker successfully exploits this vulnerability, they could write to arbitrary memory locations, which might allow them to execute malicious code. This could result in everything from data theft to full system compromise, depending on what the attacker has planned!

Put simply

Think of it like a waiter bringing a dish to your table but instead of food, they sneak in a recipe for disaster directly into your kitchen. If you're not careful, the wrong recipe could lead to a catastrophic culinary failure! 🍽️ The vulnerability arises from flaws in the snap handling sequence within the CClient::ProcessServerPacket method in Teeworlds before version 0.6.4, enabling remote servers to manipulate memory without proper safeguards.

What to do

If an attacker successfully exploits this vulnerability, they could write to arbitrary memory locations, which might allow them to execute malicious code. This could result in everything from data theft to full system compromise, depending on what the attacker has planned! To protect yourself, upgrade Teeworlds to version 0.6.4 or later immediately. Regularly audit your server configurations and ensure that you are not exposing sensitive services unnecessarily. 🔧 You've got this! A quick update can save you from potential chaos in your game's memory. 🛡️

The record
Technical detail
CVSS
Not scored
CVSS v4.0
Not supplied
EPSS
0.03646 · 89.5th percentile
Published
2017-02-22T16:00Z
EPSS history
Timeline
  • 22 FEB 16:00Z
    The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory…
    cvelistv5